Hey all,
Holger demo’s this new feature on his YouTube vids and I was pretty excited.
Why?
Previously I’ve used sketchfabs PBR workflow (with varying success) which I think is based on my limited understanding of the process of how texturing works. (It’s a broad topic etc)
Up til recently I’ve also been using, shaper3d to model something, brining it in to ProCreate to paint on. Which is also impressive and a great workflow.
But seeing this new nomad feature excited me.
From polyhaven.com I’ve downloaded maybe about 200 sets of 4K textures.
In each, I have a DIFF, NORMAL, ROUGH, DISPLACEMENT map.
Files app in iOS can’t open the NORMAL file (.exr), understood.
Looking at the import / select options in nomad, I can see ability to import NORMAL maps.
But when I do so, I get this, which … is either not working, or… I don’t understand a next step to take.
A 7min vid (sorry!) of my attempts with these features, to explain the problems:
So, it might just be that my texture sets are a bit hit and miss (possible), though Polyhavens demonstration of the textures (they preview them on a sphere on their website) look amazing, with all the depth and height you’d like.
Am i just expecting too much too soon here? Unrealistic expectations (it’s a new feature).
In summary, this is how I’m doing things:
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bring DIFF map in to COLOUR slot (looks great, though some orientation issues)?
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bring ROUGHNESS map in to `ROUGHNESS slot (imports ok, but , even after moving a light source around it, I can’t see too much difference)
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the other 2 maps I have in my packs are:
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a DISPLACEMENT map (which I’m not sure how to use exactly)
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and the NORMAL map (which had the problem I screenshot above)
Other options are the METALNESS and EMISSIVE slots>
Can anyone, pardon my bad joke, shine a light on this for me?
Any help appreciated guys. Many thanks for reading.