Nothing like Low Poly modelling tools, retoplology, UV painting. Just tiny things which you think they can be implemented quickly but would change a lot.
Grab dynamic with move option.
When checked a transform icon appears
Hold & move for moving brush
one tap on it = stamping
Double tap to leave.
The option to move a once dragged brush is super basic, please
And if you want to do it like a boss and want to be better than zBrush etc. than you could go this way for inspiration:
Click and drag left/right on the voxel button on the ui to change voxel density… perhaps with a little preview of voxel size like Blender does, it would be awesome.
Ok. This is a long list of tiny tweaks focussing on serious hard surface sculpting. But each single one could already help.
Grid
Adjustable grid size
Grid for any basic orthographic view. Front, Top, Left etc
Grid snap for corner and / or lines
Snap support for SelMask, Trim, Split, Project, Tube, Lathe
Polygon / Shapes
Long press on polygon reopens last shape.
Save shape
while polygon creation, smooth switches to SHIFT means constraint to 45 degrees
Two buttons for polygon and optional (tick in onscreen menu) for all virtual shapes like rectangle, curve, lasso.
Green = execute & close, stamp = execute but polygon still active
Long press on Tube, Lathe reopens last created curve.
a polygon brush like a vector brush creating a polygon according to brush size with optional rounded or hard caps.
Note that I don’t really spent time on feature request anymore, I even thought about closing this forum category, I just receive too much of it.
I do read everything but I’m much more interested in the overall « problem » rather than « ready-to-use » proposal.
For example, I summarize internally the last @knacki post by « improve the 2D shape thing and snap/grid » (I already know about that because I remember lengthy request about shape improvement).
I usually do something about when multiple people complain about the same thing.
Bug reports are always priority, usually fixed in the day.
But more and more I tend to ignore feature requests (even more so concerning UX/UI).
For sure, ignoring is the only way to handle the request flood.
You need to follow your development path without getting distracted.
But Inspiration is everything, isn‘t it?
I don‘t care if it‘s one or two years later and you wake up having a genius idea.
Totally different but maybe inspired by something read in here.
I already use some features implemented after I asked for that long time ago.
And I am super happy and grateful for that, like the polygon tool - awesome.
(Those days I didn‘t even had to wait )
BUT:
I am not expecting, I am not complaining.
If you remember some requests, it is already a very good sign
Double tap on transform clone icon to lock it and continuous cloning till one unlock it again? No?
Solved , just hold clone. I love this guy
Just wanted to add, that does impress me the most about the development side of Nomad. I’ve noticed how quick bugs are hunted down and laid to rest. Stability in one of the primary creative suites I use is very comforting to know.
I think a voting poll on a specific need might be better? Like if you see somebody has given you an Idea or you have some other ideas, you could open a poll on a few of them to see which is most important to the community.
I know Nomad will never be Zbrush, nor do I want it to be. The scope is way to large and complex for a solo dev, but there are still a few things missing that could help artists with their work if they want to use it professionally.
No poll.
Stephane knows very well what he wants and what his road map is. There are already way too much things to do.
Procreate suggestion part is a good example that not only the most needed stuff gets popular attention.
@stephomi thank you for the hold clone option hint. That does the job quite nicely!
And now……back to tiny improvements folks.
It’s not only about requests, it’s about suddenly someone has a hint that it is existing somehow, like holding clone for continuous cloning
And crazy thinking but lovely:
Convert mask border to smoothed 2D polygon to use with tube, trim, split.
Mask extrusion etc. never produce the quality vector options do.