First of all, I just want to say NomadSculpt is an absolutely AMAZING program. It completely floors me that this was built by one man. The mirror tools, sculpting, etc. are so intuitive. I LOVE THIS PROGRAM and would easily pay 5x the current price for this wonderful app!
With that said, one area I hit some walls with was low-poly/precision modeling. These are bread and butter tools for more traditional, low poly sculpting to make tactical edits to get sharp details without extremely high poly counts.
- Selection tools: Currently I use Select Mask>Invert all the time (I notice many tutorials do this too). Would be great to directly select a Face, Edge, or Vertex without having to invert mask.
Maya, Blender, and SplineDesign do this very well. This would allow users to select a face, edge, or vertex to then precisely move with the Move tool and also…
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Extrude/Inset - option to extrude a face, edge, or vertex. Essential for low poly modeling. As far as I can tell theres no option for this in Nomad
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Insert edge loop - another essential for low poly modeling and defining crisp edges and details
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Merge vertex tool - Would be absolutely amazing if you could select and merge vertices or click and drag two vertices to fuse, similar to Maya, Blender, etc.
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Bevel - another tool from Maya that is useful for smoothing edges while preserving details
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Delete ege, vertex, or face
One final thing I’d suggest looking into is a UserVoice account.
This would allow customers not only to submit features, but also to upvote features and prevent duplicate requests. Most popular feature requests would naturally rise to the top, and save a lot of time in prioritizing