Bevel edge option?

Hey there, is a “bevel edges” option on the books? :+1:t2::smiley:


I think it only makes sense in the context of low poly modeling, I don’t see how I could integrate it in Nomad.

Maybe in the future if Nomad gets some low poly modeling capabilities.

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Hey Stephomi, yeah this what I was thinking. Create a shape and lower the poly count. Bevel edges then increase sub division. Would something like this be possible?

No because Nomad is mostly a sculpting app.

I don’t know yet if I’ll add low poly tools in the future, right now it’s not planned but I might change my mind in the future.


I would pay extra for low poly tools in an app designed by you - maybe as a fully compatible spin-off app that we can move models in and out of? There are a few hard surface modellers for iPad but I’m not a fan of the interfaces - those guys need your help :grinning:


I actually wonder what a good/intuitive low poly tooslet for touch would actually look and feel like…kind of a fun thought experiment.

And as an off topic aside:
I wouldn’t mind if I could skip the need for low poly step altogether! :sweat_smile:
It seems like that may be the trajectory that we’re heading in.
Maybe it’s not too far off that the only need for “low poly” would be purely aesthetic…like what 8bit art is now.
Apologies for the slight rant :grin:

I use a VR poly modeller, Gravity Sketch, that uses SubD surfaces to easily create complex models. I’ve modelled in Nomad and then done retopology in GS to make the model clean surfaces with sharp edges where required. This has worked especially good with vehicle designs, but also with characters. I’d love these simple poly tools on the iPad, especially to be used in conjunction with your favourite app (Nomad obviously!)

+1 for low poly tools.

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