is it technically possible to protect areas with a mask before merging or subtracting two different objects (in a future update I mean). my idea is this, sometimes it happens that I want to merge two pieces on which there are already details but parts where there is a large number of unnecessary polygons and therefore either I have to make a remesh voxel at very high resolution and then just protect my details and do a global remesh decimation to reduce the number of polygons where there is not as much need. So would it be possible to do this in the future at the time of the remesh voxel or some other option that combines voxel and global air in one step? thank you
No it’s not possible.