Voxel remesh unmasked areas only

I see that you’ve been optimising the voxel & dynamic topo functions in the next build. Would it be possible to voxel remesh only unmasked areas? This would be great for adding details in certain areas, similar to dynamic topology but retaining the quad mesh. We already have this feature for decimation, so thought I’d ask.

Not possible

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I thought there would be a problem otherwise you’d have already implemented it. :+1:t2: