Would it be possible to have the voxel merge respect masking? Here’s why I’m asking… if I sculpt in fine detail on a model, then voxel merge (even with it cranked up) I lose a lot of detail. It would be great if I could mask out the regions I wanted to remain unaffected and have the retesselation happen only in unpainted areas. I’m not sure if this is currently possible in nomad. Thx!
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