Select which areas to “keep sharp edges” when voxel remeshing

The “keep sharp edges” option when voxel remeshing does a great job at preserving crisp edges, but I’ve noticed it can create slight “faceting” and artefacts on curving surfaces. It would be great if we could select which parts of the mesh we wanted to keep sharp edges (perhaps with mask brush), and which we did not, when using voxel remesh, then we could have the best of both worlds! No idea how hard it would be to implement, but it could be a nice feature.