I don’t know if this would be possible, and I’m sure it’s not a small fix even if it can be done, but could the voxel merge have an added option for merging two different objects while maintaining the majority of the voxel resolution of each object? Kind of keeping the voxel merge area that it affects to a band around the merged area (a dynamic topology merge?).
The current method is great for setting up a base. Keeps a nice clean resolution throughout. Not too worried about the smoothing since it’s just getting the base setup, and actually I think it’s helpful to not have to smooth out everything later. But once I start getting into a lot more detail in certain areas with the dynamic topology (especially when I’m getting into the millions),and then I start thinking about something new I’d like to add, a voxel merge would erase a lot of that detail (possibly on both objects).
Sure, I could have everything planned out from the beginning and never have this issue, but where’s the fun in that?
Also, what about text? I know, another weird kind of addition, but it could be useful at some point.