Voxel remesh makes jaggy edges and bumps

Voxel remesh makes jaggy edges and bumps on surface especially on hard corner.
Sometimes It can’t be smoothed completely by using smooth brush.
In cace of Dynamesh in ZBrush, It’s hardly noticeable.

Maybe it doesn’t seem serious problem for someone but it loose great sculpt feeling in nomadsculpt.

I hope this will be fixed in the near future update.

Thank you for reading.

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You can try the keep sharp edges option.

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I am not a businessman but are you asking for same quality for a 19$ app compared to a 900$ app? And do you say this with the taste of „I am sorry, but this should be really done better!“
Seriously?
Try this when buying a car.
“I am not a mechanic but this should be done better in this Dacia, look at this Mercedes! There is a visible difference! ……justify!”
The Dacia price is not the 45th of a Mercedes price btw.

There are a bunch of things which are less good than in zBrush. Rendering I.e. ….wait….Nomad is so much better and trillion times easier. Sure, you can spend another 30 Nomad licenses for keyshot and bridge……

You got so much more than what you paid for.
Sure it is not perfect.
Sure there is room for improvement after 2? years of development.
But I just wonder….
What did you expect, please?
Honestly.

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You’re right.
I just wanted to say thanks.
English is not my first language, so I wanted to avoid coming across as rude.
But no matter what I say, it will sound like an excuse.
Let’s not argue here.
Let’s enjoy nomadsculpt.

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Yeah I know that dynamesh is a bit better.
Voxel remesh quality in Nomad is similar to blender remesh.

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Thanks for your reply.
I hope my last post was not rude.
I’m sorry if I was saying too directly or impolitely.
As I mentioned in my last post, I enjoy and like nomadsculpt.
And I appreciate your dedicated support.
Anyway thank you for reading.

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