At the moment I’m creating robots in NomadSculpt, and I love the software. The problem I have run into is voxel merging all of my bits and pieces. Once I merge everything to create a solid model one of two things happens: nomad crashes or a new model is created without sharp edges.
I have been printing the models without voxel merging them but it creates weaknesses in the geometry and 3D printed models. I’m not sure what to do.
Is there another software I should use to voxel merge/remesh without losing quality? Or another way to improve the strength of my models?
Any help/direction would be appreciated. Thank you!
As Josepmy said, merging parts one by one may help - almost as if putting the focus on the individual parts rather than spreading the focus to all parts.
Also, some of your parts are really close together or have very small indents (arms for example) that will be hard to keep the indentations crisp. If merging one by one doesn’t work, you can try masking and scaling indentations into the arms or something along those lines.
Unfortunately, I am not familiar with 3D printing. But is it even necessary to connect all parts with voxel remesh? I have looked at several 3D objects for printing and these can certainly consist of different individual objects. With Nomad Sculpt, it is possible to decimate cleanly without any problems, even with high details. Here in the example from 1.7 million to 13k without great loss.
Heh, nope offcourse if I understand right about question. When you have a big and complex scene then decimate can help! But you will get a lot trouble with your complex model. Maybe we talking about different things.
be healthy don’t cough
As long as everything is touching in some form or fashion, when you export it as an STL everything should be “merged”. I have printed multiple objects that were all separate objects in Nomad but printed just fine on my 3D printer. I would recommend decimating though to reduce the file size once your sculpt is complete. You can decimate a good amount before you start to lose detail.
Yes, @Zebadiah this is another approach, just decimate enough and export to STL without remesh, I used it as explain @FlashpointCustoms and works fine.
Hi, did you print with fdm printer or sla?because when only merge/join and export it to stl it doesn’t make it one mesh. If not as one mesh it difficult to hollow the model to be printed. I’m still having the troubles to print hard surface model since the voxel remesh will destroy the edge and connection without high polycount.