Voxel merge and smooth tool - asking for help

And what kind of file? Obj?

I was thinking about the project file, it’s in Nomad/projects folder (iPad Files app).

But if you resaved the file already, then I won’t be able to fix the potential import error.
The error will stay there.

I don’t think there’s an error in the import, I suppose the error was somewho stil there before, but who knows.

Last time saved it’s from yesterday morning, when there was no error I believe. Should I save it as and send you both files, maybe?

No I just need the oldest file, in case there’s an error in the import.
Just send me the glb.lz4 and I’ll take a look.

I sent you. I hope it will be helpful :slight_smile:

Thanks!

I’m not sure what caused this, I did fix a bug in the previous release, so maybe now it’s fixed but I’m not 100% sure though.
Or maybe you used the previous broken Trim tool (ā€œproject holesā€) by accident.
Just hoping it’s not a bug with dynamic topology.

I’m sending you back the file with most visible errors fixed, but otherwise you should probably fix that in Blender or another software.

It’s tricky to fix those errors in Nomad because you can’t mask/select face directly, you need to catch a vertex.
But I did use the Split tool (fill unmask), along with the ā€œSeparateā€ feature. Then I deleted all the separated objects.