UV mapping

So the new procreate update came out, where we can paint on 3D objects and I got very excited for it but unfortunately I cant export my 3D sculpts from nomad into procreate bcs it doesnt support UV maps and I read in previous articles that not much people are requesting it so I just hope that with the new update more people will come and request it. It would be really cool bcs just bcs of this I dont want to purchase Forger, which has an autamic UV mapping.
I also saw that there is an option in Nomad where we can able UV but I couldnt find the ā€œdev buttonā€ (sorry if this comes off dumb)

1 Like

This is coming in the next update.

1 Like

Wait what, thatā€™s the opposite.

4 Likes

@stephomi @Omari_Parris
I donā€™t see UV mapping in the Change Log. Iā€™m not sure if itā€™s coming or not. Stephomi, can you confirm either way?

@Nica @Omari_Parris @RogerRoger Good thread here about it all, Stephane summarises it very well on why it wonā€™t be happening for awhile.

@stephomi :rofl:

@John_Mills Thatā€™s what I thought. But Omari said it would be out next update so I wasnā€™t sure if there was something I had missed.

1 Like

Nah man, you know Steph, itā€™d be on the change log and heā€™d make some noise about it otherwise. Itā€™s a high in demand feature.

Thereā€™ll be an UV unwrapper option in the next release but itā€™s still experimental. (Can fail, very long, etc)

I donā€™t like to advertise stuffs that is not robust, itā€™s not really in the philosophy of Nomad to introduce something I donā€™t have full control on, but Iā€™m making an exception here.
When Iā€™ll put it in the log I want it to be clear itā€™s experimental (just donā€™t want people complaining on Ā« fix plz UV unwrap, it doesnā€™t work Ā»

14 Likes

I see this is really great then, Iā€™m very excited for it. Thank you!

1 Like

You mean something like Automatic Or smart un wrap we have in Blender, right? Im very excited about it. I was really waiting for so long for this feature.

1 Like

ExportaĆ§Ć£o estĆ” disponĆ­vel , prĆ³xima versĆ£o o nomad poderĆ” exportar
Mais nĆ£o acredito que seja algo robusto, poderĆ” falhar muito

hello, as a Zbrush user for more than 20 years (yeah since Zbrush shitty 2.5d V1), I ve always hoped for a new sculpting tool. Zbrush is good but man, their interface is pure 2001 Evilness. Though, I m jumping on this thread to tell u something u already know : UVs (auto, primitive or unwrap) create and read is a must have. Just tried Nomad for like 5 6 hours on my Ipad Pro 2021, and it s fantastic. I think it can be the revolution in sculpting the way procreate was for 2D. Though, UVs are important for 3 main reasons. 1 the ability to import meshes including Uvs. 2 UVs will open the road for normal tangeant space maps, wich will make details way lighter on ur app. 3 it will open interoperability between Nomad and all other softwares, for a BnForth pipe. Add to that that you could allow banks of objects (auto merged) in the insert palette, and it will, I think, open for you the studios perspective. In all the cases, as also a IOS dev myself, would like to congrat you for the quality of this app. It s really impressive.

2 Likes

Where is nomadat for uvs? Mainly trying to use cinena 4d, the vertex paint looks ok. Like what if I import a .obj thats already uved? Could really use a way rip the color out

In the topology menu, fourth icon is the UVā€™s widget. You also need to switch the Shader from ā€˜PBRā€™ to ā€˜PBR-UVā€™