So the new procreate update came out, where we can paint on 3D objects and I got very excited for it but unfortunately I cant export my 3D sculpts from nomad into procreate bcs it doesnt support UV maps and I read in previous articles that not much people are requesting it so I just hope that with the new update more people will come and request it. It would be really cool bcs just bcs of this I dont want to purchase Forger, which has an autamic UV mapping.
I also saw that there is an option in Nomad where we can able UV but I couldnt find the âdev buttonâ (sorry if this comes off dumb)
This is coming in the next update.
Wait what, thatâs the opposite.
@stephomi @Omari_Parris
I donât see UV mapping in the Change Log. Iâm not sure if itâs coming or not. Stephomi, can you confirm either way?
@Nica @Omari_Parris @RogerRoger Good thread here about it all, Stephane summarises it very well on why it wonât be happening for awhile.
@John_Mills Thatâs what I thought. But Omari said it would be out next update so I wasnât sure if there was something I had missed.
Nah man, you know Steph, itâd be on the change log and heâd make some noise about it otherwise. Itâs a high in demand feature.
Thereâll be an UV unwrapper option in the next release but itâs still experimental. (Can fail, very long, etc)
I donât like to advertise stuffs that is not robust, itâs not really in the philosophy of Nomad to introduce something I donât have full control on, but Iâm making an exception here.
When Iâll put it in the log I want it to be clear itâs experimental (just donât want people complaining on « fix plz UV unwrap, it doesnât work »
I see this is really great then, Iâm very excited for it. Thank you!
You mean something like Automatic Or smart un wrap we have in Blender, right? Im very excited about it. I was really waiting for so long for this feature.
Exportação estĂĄ disponĂvel , prĂłxima versĂŁo o nomad poderĂĄ exportar
Mais nĂŁo acredito que seja algo robusto, poderĂĄ falhar muito
hello, as a Zbrush user for more than 20 years (yeah since Zbrush shitty 2.5d V1), I ve always hoped for a new sculpting tool. Zbrush is good but man, their interface is pure 2001 Evilness. Though, I m jumping on this thread to tell u something u already know : UVs (auto, primitive or unwrap) create and read is a must have. Just tried Nomad for like 5 6 hours on my Ipad Pro 2021, and it s fantastic. I think it can be the revolution in sculpting the way procreate was for 2D. Though, UVs are important for 3 main reasons. 1 the ability to import meshes including Uvs. 2 UVs will open the road for normal tangeant space maps, wich will make details way lighter on ur app. 3 it will open interoperability between Nomad and all other softwares, for a BnForth pipe. Add to that that you could allow banks of objects (auto merged) in the insert palette, and it will, I think, open for you the studios perspective. In all the cases, as also a IOS dev myself, would like to congrat you for the quality of this app. It s really impressive.
Where is nomadat for uvs? Mainly trying to use cinena 4d, the vertex paint looks ok. Like what if I import a .obj thats already uved? Could really use a way rip the color out
In the topology menu, fourth icon is the UVâs widget. You also need to switch the Shader from âPBRâ to âPBR-UVâ