I’ve been considering trying to model this house for a while.
I used to use SketchUp, a software fairly set up for this kind of task.
I’m now using Nomad currently as I just like the portability.
The other reason for it, is I just found Sketchup quite limited and janky for texturing (an area which i want to develop skill in).
Previously it would be like this:
Create a shape like a rectangle, use a 2d line tool to draw an outline, eg 2x lines diagonally down from the centre (top of the rectangle), into the bottom left and right corners (to create a triangle out of the rectangle basically).
Then use Push/Pull to push cut away the top corners (pushing backwards), to get rid of the geometry.
Push/Pull in SketchUp
Can anyone suggest to me how they might go about modeling something like the house above?
---- things like the fencing, no problem, lathe a shape, create an array.
same for the details just under the gutter area, same for pillars.
stairs, no problem, just rectangles/cubes with chamfered edges potentially.
But another question, I wonder how to go about cutting holes in surfaces, lets say i wanted to model the window. I guess I could use subtract method (remove one geometry from another).
Anyway, just looking for idaes really to get started.
Anyone got any tips?
My previous building models: