hey folks,
curious if anyone has recommendations for remeshing apps.
Generally the decimate with weights is good enough for organic, but anything with hard edges you want to have a straight-ish edge not many diagonal cutting polys and triangles if possible. or maybe someone has good settings to achieve a hard surface decimation in nomad?. - the baking ill do in substance so not worried about that but more the creation of the lower poly model itself
Curious if anyone has a good app to process this? ( bonus points if its on ipad - bonus bonus if in nomad ). my thought was rebuild over in fusion/maya or zbrush. but thats a long process, so curious if there is a better way i may not be aware of.
i used shapr3D to redo some hard surface ones, great for boxy stuff, organic nope
An eventual edge aware remesher - create a new mesh from the sculpt would be awesome in nomad - sort of like the zmodeler ( allowing to rebuilt edge flow etc), or extract to mesh/masktomesh etc. - or nomad idea: maybe drawing a tube over the hard edges could tell the app to take the underlying mesh and project up to the tube and use this to draw/build a hard edge on those areas. id propose a feature for this, but think many have already posted about it. till then let me know if you have a prefered remesher :).