not sure if bug or feature request as any transparency in realtime on an ipad is impressive to me lol.
however i have noticed i can have 2 transparent objects at a time visible. when i go above 2 they will remove the geo behind them when rotating. so for instance im making a car - i can do the winshield, but the 2 sets of windows behind will not function . most noticeable if i rotate or use the turntable.
is the current limitation 2 transparent assets? or maybe that is not meant to happen. thanks for any info - i havent tried combining them into 1 mesh, maybe that would be a work around?