Topology messing up again…

Again not sure what caused it but its happening again like its making strange „pores“ and the topology got kinda „gritty“ :sob: remesh function or dyntopo actually causes it to get worse i also resetted the smoothtool to check its not some setting (it works fine in other files though) im not sure at what point it got like this i think i was fusing the ears to the head…
Video i hope its visible in the video what its doing?

(Sometimes when i undo history its making even more pores…)
ps: sorry i made a new topic just tell me if i should add it to the other one instead im pretty sure its the same issue as last time since they react in a similar way :grimacing:

Maybe mathematical rounding errors (these happen when the object is very small like <1 mm)

Could be worth a try scaling it up by a factor of 10* or 100* to see if it stops happening then

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Thanks for the suggestion but sadly that didnt work either i feel like my remesh just acts… weird for certain models maybe an issue with polygon numbers? :smiling_face_with_tear:

It’s not polygon number for sure.
Send me the model (gltf) and I’ll take a look.

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sorry Its a bit too big to upload here
i hope you can dl it from this

Thanks, what should I do to replicate the bug?
Otherwise for now simply bake the matrix in the gizmo menu.

On 1.68 having skew in the matrix can be problematic (for example when remeshing).

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its a bit hard to recall at what point exactly the messup happened i just remember noticing it after i started working on it again after leaving the program in the background to do something else for a while :smiling_face_with_tear: the last thing i remember doing is voxelremeshing the ears onto it working on those a bit then working on the haircurves, then when i came back smoothing causes what you can see… i will try pinpoint it more in future it might happen again
and yeah thankfully baking made it workable again :sweat_drops:

Hi, got visually similar issue, but it’s not related to remeshing. Usually happens after using smooth brush and then get these bumps, but not at the exact location where a brush was used, but around. See in the attached image, face details were destroyed by the bug.

Can you check the matrix (gizmo menu) and check if there is non uniform scale or skew.
If so, you might want to bake the transform.

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Hi, it was non uniform so I baked it, thanks!