I’m brand new to Nomad and digital sculpting in general so I apologize if this is common knowledge.
Essentially it seems like I messed up some topology on my sculpt and its causing ridges/bumps that are unable to be smoothed or flattened. I’ve tried combinations of remeshing, smoothing, decimating, and even retopology in a program called instant meshes. No luck so far. I think I’ll just start the sculpt over, but is there a way to avoid this problem in the future? Thanks!