I’ve been trying to go fully untethered and my computer dying out on me has given me the opportunity to try a bit harder!
I did a sculpt in VR using openbrush on the quest 2, and imported the model to nomad on the iPad but when I try to voxel-merge all the objects into one big sculpt for refining, there are naturally holes. I wonder if there is some way to close them in nomad! Any ideas?
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That’s going to take some experimentation im afraid, the holes are subjective to how the model was built, there are ways - try voxel remeshing at a lower resolution first - before you do, try and smooth down the areas the holes will appear in on the model. You can rebuild the detail after. That’s one way of trying it.
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Thanks John! I’ll try that!!
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You’re welcome. There are a few other work arounds, post up some more screen shots of the mesh holes specifically and where they are if this method doesn’t work for you.
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