Hi,
Let’s say I start with a sphere as a torso, and use the brush to build limbs from it. This will result in very stretched polygons on the limbs, to the point where you ‘run out’ of polygons to extrude further. Right now I use the approach: quad remesh, make limbs a bit longer, quad remesh, make limbs longer, etc. So that new polygons are distributed to the limbs. But what would be better way to do this? Maybe something that auto subdivides while sculpting?