I’m trying to make low-poly realistic human characters for animation. Not super-low poly: I’m aiming for 25,000-30,000 polys, say.
I tend to make nicely-shaped bodies, but then my faces suffer from a lack of detail, as I worry that I’ve already reached my poly limit – and as I get tired, heh. Is it better practice to sculpt the head separately from the body? For that matter, the hands and feet too? I always worry that remeshing will wipe out details in extremities, the eyes, the nose, etc.
I suppose I can remesh while masking off part of the model, but maybe it’s simpler to split hands/head/hair/feet off from the model and do them separately? Thanks in advance for any thoughts.