Hello,
I have been working on a high-poly project in Nomad Sculpt & as the model becomes more detailed, I am noticing significant performance drops; especially when using tools like the Move or Inflate brushes. This has made the sculpting process slower and a bit frustrating at times.
I am curious to know if there are specific strategies / workflows that can help manage high-poly models more effectively within Nomad Sculpt.
For instance; is it better to use layers, split the model into parts, or optimize meshes as I go? Are there particular device settings or adjustments within Nomad that can help improve performance? I have checked Topology | Nomad Okta guide for reference but still need advice .
I would also appreciate tips on how to avoid losing detail when decimating or using lower-resolution proxies. Looking forward to insights from the community!
Thank you !