Hey folks. I generally do my sculpts in nomad and capture renders within but going to try exporting and doing realistic renders in a larger format outside nomad.
I’m used to making renders with CAD data which is pretty easy to render ( as it’s autounwrapped, efficient to render- 1 step, import/render) but for high poly sculpted models I haven’t tried rendering those in a long time. is there a good way to do it?.
Can u export out a multi million mesh and render that?. Or do most just do the old school - Decimate, bake onto lower mesh etc etc. I’d very least remerge down to a 1-2 million. But maybe that’s still abit much?. Trying to find the quickest workflow to get a model Into a renderer like octane/Arnold/keyshot etc. Without days of retopoing /uving something.