EN: When I made some Big details scene with overall 30m polys and my IPad starts lagging. Of course you can use just Decimate - but its kills your paint details!
I try to find the wat to fix that. And I finded it!
This method can be useful for different scenario. For example you can export your scene in Gbl/Obj file formats with textures to Blender without any problems. And if you try to Export 30m poly mesh without optimization/retopo from Nomad to Blender - you will get Big laggs.
So Check my tutorial about how to fix that!
There is no way to optimize a model without loosing sculpt and/or paint detail.
Hi, Pls read carefully. do not add from yourself what I did not write. You change the meaning.
Optimize means reducimg the polycount, which means reducing the quality of the vertexpaint.
Did you mean reprojecting vertexpaint onto a UV-d low poly model?
I’m looking forward to the answer of Genkos question.
There is no other way than using reproject high detail and vertex paint to a low detail mesh with UVs and textures and normal textures imho.
But isn’t that just a standard function?
Clone, decimate, create UVs then reproject from high res?
But Razum gets nice results, maybe he has some special tweaks?
As always, only money will show the answer.
Yes I watched it and that’s basically it but it looks great! Congrats Razum.