Usually, every time i had a project, the scene vertices is 2-5M. Im glad, i did this low poly as possible, even though this is WIP.
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Wow, the model of the woman (especially the hands/fingers) seems to be pretty detailed for such a low poly count! How did you do that?
That is the base mesh from online i just modify the pose and face the i subdivide it then turn on the smooth shading to make it supper smooth.
i wouldn’t be able to make this low poly as possible without that base mesh. cuz i think you might need the high poly count to make that whole base mesh detailed in nomad.
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