I am unsure whether this is a bug because I am new to using Nomad Sculpt. But I’ve noticed a problem while painting my model in nomad sculpt, there is an overlay of a grid which encompasses my whole model. Is there any way to remove that?
No, not the wireframe mesh. The wireframe is fine. I think I should show a screenshot of the problem later.
But the issue arrises when I try to Paint my model with the Paint Tool. There are thick grid pattern all over my model, its quite annoying as I can’t paint my model accurately. It kind of acts like an overlay. I’ve spent hours yesterday trying to find a solution but I haven’t found any.
You need to increase the resolution of your model by one of many ways……multi-res subdivision / voxel remesh / instant remesh etc.
As you are using vertex paint, each corner of a face becomes a colour. Think of each intersection in the same was as pixels in traditional 2D painting. The more pixels (faces) then the smoother the transition from colour to colour.
Try to find a comfortable amount for the detail you wish to do….going too crazy with polly count can hinder your devices performance.
Apologies Steve, i was meant to upload a screenshot that evening. But I went to check the issue & noticed that my Ipad had an auto system update. And when i opened Nomad to check, the issue went away
I should have grabbed it earlier, as the issue was pretty hard to explain.
But rest assured, I’m not facing that issue anymore. And I can paint comfortably on my model now
Thanks for your advice Bezzo, although it wasn’t related to the issue I was facing, I’ve learned an essential advice from your description, it’s very helpful