One light only, painting switched off, Enviroment to 0 exposure.
Contact shadows are very weak, sometimes almost invisible in Nomad.
Sometimes it is a user mistake but generally this leads to a bit less realistic lights.
I tested around and found a kind of reverse behaviour between distance and shadow strength.
The more distance between objects, the darker the shadow. At least in above example.
This unexpected behaviour was a big advantage for lighting my SHROOOM!Sculpt .
Because of this, please do not simply reverse this behaviour. That would make this kind of lighting more complicate. Please, if you flip this behaviour, increase general strength of shadow bias that even distanced objects can generate dark shadows.
But basically the behaviour is flipped to normal âphysicsâ, isnât it?
Or is it just my test scene?