I was wondering how cast shadows are rendered in Nomad. For example, in the image below I would expect that the head would cast a shadow on the body, but it does not happen. Initially I was thinking that the reason is that the head is a separate object, but when I added a simple plane as a separate object there is a shadow there. Can someone explain it to me?
You can tweak the shadow bias to see if it works better.
Other than that, you scene seems to be very big so try reducing the overall scale of your scene (floor).
If you try hide to hide the floor for testing, it should be better.
Thanks! It helped.
I also accidentally had head on 99% opacity, which was also a factor
Ah yes transparent objects do no cast shadows for now.