Bug reports
I’ve been running into a bug that seems to occur when either smoothing on a layer with a grab dynamic radius or doing other operations like that, which then causes that layer to instead corrupt the BASE model, as well as all previous undos.
it’s a difficult to tell when this is happening as things seem normal as I’m working, until I hide the layer at which point the base model becomes corrupted and “spikey” and this seems to be not undoable.