Sculpted joy

Thanks @knacki

Just tried one of your matcaps (not sure why it got a green background when imported into nomad). Very cool effect. I think I need to experiment with that. I’m not sure how you achieve your “halftone” effect. One thing I really like to do is turning the light around using the very intuitive three finger input. Amazing how lights effects models. I almost use the same amount rotation light as I do for modeling :relaxed:

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Cool look! I like the green tone a lot btw.

In detail.
Take a grid alpha on clay brush and use tiling.
Choose grab dynamic radius.
Add a layer.
Subdivide your model till you get clean lines.
Choose your camera angle and save.
Draw your grid.
Use DelLayer brush to erase grid where lights should be.
This way you can get a almost clean effect without UVs.
Sure, there are other maybe better methods, but works.

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Ah cool. Ive nerver used dellayer before. Thanks.


WIP for Titan challenge on discord. :vulcan_salute:

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Very nice!

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Thanks! Still way to go.

Finished!



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Very nice work. Great detail. :+1:t2:

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Good job ,thanks for sharing :clap:

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Clean sculpt interesting concept love it. :+1:t2:

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Rotational symmetry is there and it’s awesome! Awesome, awesome.

Only the addition of kaleidoscopic could make me even more happy.

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WIP
Alfa Romeo 158

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Nice start!

Look forward to seeing the car finished. :+1:t2:

Thank you guys. I really stuck with the body. Thought it was a good idea to mask, extract and simple merge parts.
It wasn’t.

When doing mechanical stuff for me it’s best to go with multiple objects/parts.

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Multiple objects: Yes
Extract from mask to get hollow object: Yes
Simple merge: Well, there is some unpredictable welding going on some times.

I simply didn’t find a good workflow for exactly replicating real world mechanics in Nomad….but I am on my way.

Tiny steps. Made a better profile for the tires.

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Soo cool! Bravo

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Nomad Sculpt fountain in Prague.
Something quick for In between


I used this Panorama from Tiia Monto as an environment as well.

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