Sculpted joy

Finally
The HYDERABOT

I worked once for a show in Hyderabad, India ages ago.
One song was something like:

Your city,
My city,
Our city,
We love you Hyyyderabad.

:grinning:

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Having fun with new tube tools and self painted Matcap.

Edit:
Just some more tweaking. I love this bronze shit so much.
It would be lovely to share all render settings including Matcap with one tap.

And it would be cool to have sides option for lathe and tube to create a five sided rotary body I.e.

Edit:
More Matcaps and experiments. What’s your fav? 1,2,3 or 4 from left to right.

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Nice work man! I’m liking the aged patina effect of number 1. I’m loving the new tube tools too - really good for rigging a basic armature for sculpting over. If we get the ability to control the tube cross section & thickness along their length then Nomad will be even more of a powerhouse for character sculpting.

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Thank you Bezzo.

Today, I saw the African mask of @Costorella_Stefano
Check it out! It‘s nice. African Mask

We talked about feathers and I thought I should give it a try with new tube tools. Not perfect, maybe just a quarter or less of hairs. But the look is quite convincing.

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Wow it’s look realistic, good job

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More fun than I would have thought.

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That’s amazing. I’m speachless. Just wow :open_mouth:

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Uhhh thank you guys.
Way too long break!
Just blocking out with new tube tools. Fun!

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Its remind me « bouriquet in french » Eeyore in english from winnie the pooh

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Some recent, more illustration like stuff done.
Pure NomadSculpt!




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Man you are the master of Nomad! amazing work!

This is very kind. I guess a real master have to recognise that he have to learn as much as he can everyday. In this way you are wright.
Thank you :pray:t2::relaxed:

One older comic test. Self made Matcap + some rake sculpting for hatching.
The only way I found to make good looking hatching possible without UVs.


With curvature only

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Waugh that’s nice. I need to try that. Is it complex to create matcaps?

Nice illustrations.
As you said no matter how far down the road you are everyone can learn something new. :+1:t2:

If you have an art app then you can make your own. The ones I usually creat are a 500 x 500 image with a circle touching the edges. I use layers for highlights and dark shaded areas. It’s easier to make changes if you have light and dark areas on separate layers. Just have a look at a few online and play around with your own. :+1:t2:

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It’s simple.
I use Infinite painter.
One white circle shape with lasso fill. ( check 2D grid for centre point)
Next layer black circle.
Next layer white circle.
Now you can freely transform and export to png each time you like it.
Be aware, it can get addictive!


Sculpt structure on one layer one complete mesh without lifting pencil and use delayer brush later for lights is interesting as well.

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I set up a scene in Nomad with a saved camera view of a UV sphere - I can then experiment with materials, lighting and maybe stamps to create renders for matcaps. They can then be imported and used in Nomad but this time without any lighting / materials / stamps etc………like @knacki said, it can become addictive and you find an hour has passed without you doing any sculpting :joy:

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It truly is. :sunglasses: Was it you who lure into this time trap?
Thank you! Hips of fun. :rofl:
In combination with sculpted hatching on an extra layer you are gone for even longer.
But also a simple self painted Matcap can be real fun.

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I think maybe it was :joy:
You’re the matcap-dude now with Knacki branded matcaps already inside Nomad :+1:t2:

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