Sculpted joy

Not necessarily.
I got back to my eye sculpt and overworked the iris.
91k same or even better result.

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Wow, its sculpt ???

Yey I manage to make one. And low poly too though you also succeeded with low poly. But still not as good as you. Your more real

:smile:

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Yes :wink:
@Dface_Lesh :+1::+1: I guess it’s just a question of paint, AO and light.
But I guess your Iris is a bit big.

Well I don’t use any light But my bad habit using multiple layers, each time I add something I add layer. :sweat_smile: (which make one of my model stuck and cannot be open)
I’m using 5 layers

And yeah I think so since I’m clueless how big iris is compare to the white. :sweat_smile:

What is AO anyway? :thinking:

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Ambient Occlusion in Post effects.

If I remember correctly from some high school art class decades ago, it’s roughly 1/3.

Also, if you turn both the roughness and metalness sliders all the way up, you get a really good black for the pupil that reflects pretty much nothing.

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All of you
I learn a lot from you all.
Thanks

1 Like

I see 1/3 Thank You for the info.

And as for pupils I did give all metal and roughness. But thank you for remind me about it. :+1: :smile:

Testing new features.

More pics in an extra thread
Star fury

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I looked at this Tutorial
and had some fun with this:

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WIP
High Tech from India - THE HYDERA-BOT

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I like how you make the surface so clean with many shape

Thank you. Still fighting for optimised way in Nomad.
This guy has less than 1Mill polys, but I still wasted quite a lot.

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Some improvements on my HyderaBot. Still need to redo the turban. Too much noise. And posing. This gonna be fun! Learned a lot about Nomad tool set.

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Just new turban, still a bit to go.

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The color seems not match for me :thinking:

Haha - I was fiddling quite a bit. It’s just temporary. Colors are not finished.
Plan is to end in a colourful Bollywood scene. :sunglasses:

This is very nice!

Impressive to see hardsurface done like that in Nomad.

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Thank you, Stephomi, thanks for Nomad.
Never used this properly in zBrush :pleading_face: Nomad is way too much fun.
Primitives first than project whenever possible. Followed by split & trim. Voxel remesh often mandatory for very clean mesh with the cost of sharp edges.
Pinch & smooth are most used brushes.

1 Like