Not necessarily.
I got back to my eye sculpt and overworked the iris.
91k same or even better result.
Wow, its sculpt ???
Yey I manage to make one. And low poly too though you also succeeded with low poly. But still not as good as you. Your more real
Yes
@Dface_Lesh I guess it’s just a question of paint, AO and light.
But I guess your Iris is a bit big.
Well I don’t use any light But my bad habit using multiple layers, each time I add something I add layer. (which make one of my model stuck and cannot be open)
I’m using 5 layers
And yeah I think so since I’m clueless how big iris is compare to the white.
What is AO anyway?
Ambient Occlusion in Post effects.
If I remember correctly from some high school art class decades ago, it’s roughly 1/3.
Also, if you turn both the roughness and metalness sliders all the way up, you get a really good black for the pupil that reflects pretty much nothing.
All of you
I learn a lot from you all.
Thanks
I see 1/3 Thank You for the info.
And as for pupils I did give all metal and roughness. But thank you for remind me about it.
I like how you make the surface so clean with many shape
Thank you. Still fighting for optimised way in Nomad.
This guy has less than 1Mill polys, but I still wasted quite a lot.
Some improvements on my HyderaBot. Still need to redo the turban. Too much noise. And posing. This gonna be fun! Learned a lot about Nomad tool set.
The color seems not match for me
Haha - I was fiddling quite a bit. It’s just temporary. Colors are not finished.
Plan is to end in a colourful Bollywood scene.
This is very nice!
Impressive to see hardsurface done like that in Nomad.