Sculpted In Nomad Sculpt Desktop



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Really nice work! Well done

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Thank you !

Looks great! Dumb question, is there a significant performance difference or gain potential from a pro iPad? Specifically number scene vertices on screen, etc? Or is the pc version an identical representation, just another means to utilize this awesome program? I have a decently powerful gaming pc and if I can increase my modeling scale/vertex count, then I would probably give this a purchase too. Thank you

Thank you ! In terms of tools and features it’s exactly the same. But how it performs depends on how powerful the device is. I have seen people using over 50 mil polygon on the desktop verson. I, unfornately, don’t have that much RAM yet but I am sure It will be able to handle that once I upgrade my pc.

I’ve stress tested it with around 200 million vertices, lights, and post processing on a system with 16GB or RAM (I had 96GB, but the kit was unstable.) It appears to dip into a page file if it overflows RAM, but the performance penalty doesn’t appear to be too bad. It definitely doesn’t like single objects beyond a certain density though - I can confirm that. It tends to wig out on meshes above 100 million verts. You can still sculpt on them, but dynamic topology is probably off the table, voxel operations, and booleans are likely also off the table. Decimation might still work, but I can’t confirm at the moment.

Thank you both! I guess I might just have to give it a try now…. Was kinda wishing there was a slight increase in light count, but sounds like it is still limited to four, correct? Again, thank you both for taking the time to respond to my questions!

Awesome anatomy skills

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Thank you !