Screw Mesh, Spiral primitive (bolt thread like)

Bit of a simpler work around that you can use.

You can use the torus and reduce the Torus Topology division x down to 3 (or any other number to get different shapes). Uncheck constant density to add more to division y if you need more density to the curve. Validate and cut it in half. Raise one side. Duplicate, rotate back around, and slide the new part up to match the original so you have a full circle again. Simple merge and duplicate as many up or down as you need. Add a cylinder in the middle and a head if needed.

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