Really love all the boolean like functions and triplanar for building up shapes in nomad, but haven’t found a good replacement something like a voxel tube tool.
In another sculpting app I use the tube tool to rapidly build up forms rapidly. It doesn’t just alter the existing surface like a clay brush, but builds new geo too. So you can rough out a whole object/character with it from scratch if you want. You then smooth it out where needed. It’s a lot like building up with real clay.
It uses something like surface detection/ray casting. If you pen tap on the object it will start on that surface. You then drag out the tube and it follows in screen space until/unless it hits another surface, to which it then snaps to.
The only controls are for the diameter of the tube, and how deep it is set in any surface it comes into contact with.
Granted this app is voxel based so I’m not sure how applicable it is. Maybe there is a way just to make a bunch of polygon tubes in a similar fashion and then initialize and voxelize remesh it all? That seem plausible. Just missing a tube tool and ray casting for the end to end hit points.
I can make a video, but basically it is really simple. It ray casts onto the current object where the pen tip is, and then in screen space you can draw out a line. If it hits more geo it will align with the surface of that. Beyond that it has a radius and depth setting. Depth will push it further in or out on a colliding surface.
So would start with something rough like this.
This kind of shows the progression here with the robe.
For now I’m thinking maybe I’ll use this when needed in that other app, then export and import into Nomad for everything else, but would LOVE this kind of function in Nomad.