Is it possible to render a view from a camera, make changes to the image in an editor and then reproject the changes back onto the model in Nomad?
I have been trying to come up a workflow for this, similar to camera projection, using “reproject vertex” from high res with a plane that has the edited image as a texture. The image that gets projected on the model is always skewed?
Thanks Holger! That is exactly what I was trying to do. Your method for placing the plane is genius! Is it important that the camera for the render be an orthographic camera? Maybe thats where I was going wrong.