Is it possible to render a view from a camera, make changes to the image in an editor and then reproject the changes back onto the model in Nomad?
I have been trying to come up a workflow for this, similar to camera projection, using “reproject vertex” from high res with a plane that has the edited image as a texture. The image that gets projected on the model is always skewed?
Play with rai bias settings in the reproject options.
And maybe this helps:
Thanks Holger! That is exactly what I was trying to do. Your method for placing the plane is genius! Is it important that the camera for the render be an orthographic camera? Maybe thats where I was going wrong.
I would work with the orthographic views. You can rotate the object instead. You can turn the object back with Gizmo reset.
Orthographic is the key, your videos regarding how to do things in Nomad with precision have been a huge help thank you!