Curious if anyone has a workflow to share for Baking and also how to create the lowpoly model for baking.
Im hoping to try to export out a model and create a game ready asset to test in unreal.
so export high poly, create low poly, bake textures in substance painter and send to unreal.
Anyone have experience with this?. Im guessing i can export the highpoly model, but lowpoly/ unwrapping etc will have to happen and another software? If there is a way id love to learn it .
lot of folks ive noticed online are posting about this software for unwrapping. seems cool
thanks for any input!.