Baked normals, color etc...export

Hi everyone, I hope you’re all doing well. I have a low-poly sculpt onto which I’ve baked high-poly normals, color, metalness, roughness, etc.

I’m trying to export it into other animation rigging software that I plan to use for animation. My only issue is that when I export it as a glTF file into software like Blender, the colors show up in the render view, but when I export it back as an FBX file, the colors and baked materials no longer show up in other software.

I’m not sure if there’s something I’m missing out in the process or another way to export it directly from Nomad to save all the textures and manually import them into other software. Thanks so much for your help in advance :pray: