Reflection(SSR) doesn't seem to work on the iPad version 2.1 but works on Android 2.2

I was creating a new project and turn on Reflection(Material) on a plane and in post processing and it seems like it wasn’t working so I went to an old project that I know it use to work but it doesn’t work there either.
Has something change in 2.1 for iOS regarding reflection(SSR)? Turning it off/on in post processing doesn’t do anything.. It seems to work on Android 2.2 though.

I checked webdemo and it’s working there..

It should work fine on iOS as well, is it exactly the scene?
Maybe check the debug log menu to see if there are errors (debug → log)

Yes, same file. I can reproduce it by creating a new project with a cube, painted blue. A plane, paint metal, full metalness, reflection on. Post processing reflectionSSR on, environment lighting.

If I use subsurface or dithering it works but it’s not the same effect as reflection. Debug below. If I save and export the .nom file to my android phone it works. I have a M2 pro and a mini 6. It does the same thing. I tried it on web demo and it seems fine there.

• Display
Pixel Ratio : 2
Content Scale : 1

• CPU
Platform : iOS
Cores : 8
OpenMP : 5.0 (202011, 20140926)

• GPU
GPU vendor : Google Inc.
GPU renderer : ANGLE (Metal Renderer: Apple M2 GPU)
GL version : OpenGL ES 3.0.0 (ANGLE 2.1.0.83dbf0a97b93)
GLAD version : 3.0

• Path
Base : /private/var/containers/Bundle/Application/9CB3C3A3-4B4E-451C-8D4E-F7DB8AE1414E/Nomad.app/assets/
User : /var/mobile/Containers/Data/Application/BBA63B2F-54EA-4468-9FE5-801B6EC9395B/Documents/

• Extension
hasMapBufferRange : Yes
hasDepthClamp : No
hasConservativeDepth : No
hasDisjointQuery : No
hasBufferStorage : No
hasDebug : No
hasComputeShader : No
hasRenderNorm16 : Yes

This part doesn’t mean anything, did you mean “refraction”, there is no reflection material.
In that case yes there’s on issue on 2.1 with refraction + reflection, it’s written in the change logs Nomad Change Log - #76 by stephomi

Yes, I meant refraction.. I missed the change log number..

Thanks for the quick reply…