So let’s say I have a project That needed a little more robust reflection than SSR , Is there a way to have some more robust reflection?
Increase the metal channel, lower the roughness - pretty much the most you’ll get out of it with SSR enabled, which will be mirror-like.
I need the mirror effect, like the model in front of a mirror reflecting
You can make a mirror with a plane, paint it white, no roughness, maximum metal, SSR & refractive material & two-sided. I just made a test one in my scene - reflection isn’t perfect quality, but it’s definitely a mirror.
Not possible
I think I’ll have to copy the entire model and recreate it as if it were reflecting, thanks anyway
Ok thanks anyway
As John said, switch reflection (SSR) on in post processing.
That’s what I get. Simply painted plane in white, with roughness to 0 and metallnes at full. Opaque standard settings material.
I tried all other settings and materials I guess, but nothing is better than this.
I also thought that missing reflective part could be shown with inverse culling on sphere or cube, but no differences.