Considering workflow, I sometimes import high-level models from ZBrush into Nomad for reconstruction, subdivision, and sculpting. This facilitates importing and exporting with other software, including ZBrush and Blender.
its in there, ‘reverse’ under the multiresolution slider.
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Thank you so much. Since I’m new to Nomad, I completely missed such an important feature. The only feature I’m missing right now is the ability to import and replace models based on vertex IDs.