As a film and animation artist, my workflow heavily relies on the cross-platform model import/export capabilities between various software programs. For example, in ZBrush, importing models at different subdivision levels allows for direct replacement of the original model without affecting subdivision details, including higher-level details, which is crucial. I’m currently using Nomad, but unfortunately, it lacks a direct import/replacement option. For instance, if I adjust a model in Nomad, I need to return to Blender for further adjustments and then return to Nomad to continue sculpting, which is currently not possible.
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