Modeler feature/plugin - (Yep, like Z-Modeler)

I think that would be very useful for creating armors, weapons, low poly assets, or even props for the background of our models. It would give us better control over topology on hard-surface models, as well as bevels and subdivisions, for example on armor plates.

I know there are some workarounds to achieve similar results with Quad Remesher, but the process feels too random and difficult to control, and the final topology is often quite poor.

I think that if you added it as a plugin or as a paid update, people would not have a problem purchasing it. I understand that it would require a lot of work, but this is exactly where Nomad Sculpt feels weaker. Honestly, I think it is one of the few things that could make people prefer ZBrush or feel the need to buy apps like Valence 3D.

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This sure sounds useful - but also would be a massive integration - like writing an entirely new app, i think.

Nomad is already worth the money - and there is also Z-brush (with Z-modeler) for iPad.

I actually use Nomad instead of Z-Brush just for the tube tool! haha

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i also was asking for this back in the days..nomad basically would replace blender in my case if it could do poly modeling… something like zmodeler would be a game changer for nomad! i would also pay for this feature like for the quad remesher!

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