I think that would be very useful for creating armors, weapons, low poly assets, or even props for the background of our models. It would give us better control over topology on hard-surface models, as well as bevels and subdivisions, for example on armor plates.
I know there are some workarounds to achieve similar results with Quad Remesher, but the process feels too random and difficult to control, and the final topology is often quite poor.
I think that if you added it as a plugin or as a paid update, people would not have a problem purchasing it. I understand that it would require a lot of work, but this is exactly where Nomad Sculpt feels weaker. Honestly, I think it is one of the few things that could make people prefer ZBrush or feel the need to buy apps like Valence 3D.