As a long time zbrush user in the gaming and movie industry i think there are a couple of things missing to be close to the industry standard. I’ll just put them down here so maybe we will get them in the future. I know a lot of people that would switch if those features came to nomad.
Missing:
- Displacement bake like in zbrush, which is easy to use and exports EXR 32 bit maps. UDIMS for that would be nice too.
- Zmodeller brush, for hard surface modeling in zbrush, a lot of people enjoy zbrush for hardsurface sculpting (including me
) and its usefull for editing low poly geo before adding subdivs. - Zremesher that comes with the program not like a plugin. Including “keep polygroups” option for indicating where the topo should flow.
- Morph brush like in zbrush, a tool you can’t do production work without it.
- Some kind of QuadDraw brush that lets you do manual retopo. Really usefull for hardsurface or retopo in general.
- Custom menu that you can summon on a hotkey, where you can put which ever things you use the most.
- Mask options. Masking features like mask by cavity, mask edges, mask borders, etc,etc….
Thats all that came to my mind while using the demo version on pc. Sculpting is smooth, but it has some clanky things like brush indicator moving to the left while scaling the size of it and things like that.
Really would like to see this program improve. Hope I helped out with those suggestions to bring it closer to industry standard.
Edit: If I missed something, feel free to add it in the comments.
Edit again hah: Wont let me keep the solid color background after restarting the program it changes back to gradient.


