Would love to see polygrouping features and functions like mask polygroup, merge like polygroups, split, etc etc.
On the topic of hardsurface modeling:
Basic HS modeling like extrude, cut face, bevel edge, etc would be a HUGE update to tackle, but would bring Nomad into an even higher tier of program.
What was possible in zBrush after its first year? More than painting 3D Bubbles? ZBrush knife tool quality is already in, I would say. Haven’t tested latest Version to be honest.
It’s not that I wouldn’t love to have more hard surface features, but I am really, really surprised how good this test is already looking.
Just use the toolset differently instead of crying after missing tools.
Meanwhile the coding wizard will add more and more magic.