I wanted to ask how does the new Paint Depth Filtering works. I understand that the idea is to paint concave or convez surfaces depeding if the number is positive or negative. Still I am having trouble controlling the results.
Does the stroke reference the surface where it starts (like the flatten tool with lock plane)
Or how does it define what is average vs concave/convex?
I hope this makes sense, I am not sure if I am asking the right question, I just want to understand the logic of the operation.
My next question is in regards to the Smudge tool with Project Once active. I’m experimenting with it but I fail to appreciate the difference in the result by changing the paramenters.