Hello everyone!
I’m new to nomad and to sculpting in general. I’m starting to learn sculpting in nomad. Question is, how can I use say a sculpted character from nomad in an animation? (I am an experienced animator) I see that one can export displacement maps from software like zbrush to render all the complex textures sculpted on characters, without having to deal with the high res models during rigging and animation. Is there a workflow similar to this in Nomad, other than exporting Normals?
Thank you!