What’s a great game development asset creation pipeline with Nomad Sculpt?
Planning on using Nomad Sculpt for game asset creation (ie Ojbects, Characters) specifically Unity.
For character creation, I would need rigging which I plan to use Blender for.
From what I’ve read, you can’t enter measurement in Nomad Sculpt like Blender (going through the Donut tutorial mentions that measuring your asset in the beginning is a good idea)
I’m thinking something like:
Step 1 Blender (measurements, basic shaping and dimension) then export as OBJ
Step 2 Nomad (Sculpting) then export as OBJ
(Step 2.5 Procreate (Painting) then export back to either Nomad to Blender or straight to Blender)
Step 3 Blender (Rigging, Animation, Exporting) then export out
Step 4 Unity
Is this ideal or just won’t work at all?
Any advice? Is Nomad not the right tool for what I’m planning?
Thank you for any insight you guys can share.
I would love if anyone have tried using nomad assets in games too. Like, not sculpting and importing to blender for retopology, rather, did anyone like use a nomad asset direct import into UE4 or Unity?