I sculpted in nomad , reduced topology in zbrush, maps in SP , and rendered with arnold .
Here is the final result
I sculpted in nomad , reduced topology in zbrush, maps in SP , and rendered with arnold .
Here is the final result
This is too strong! I can’t believe this was made with NOMAD! I think if I did it, it would be very tangled!Did you make different parts separately and then combine them together?
Yes, I sculpted separately once I hit high poly , and I’m using the nomad sculpt to to make displacement map on a low poly afterwards
Also some of the painted map are from nomad
Fantastic!
That’s superb! And you went all the way up to super nice render.
So cute! Amazing work
Fantastic character design and style. Love the execution.