Nomad Change Log

1.35

voxel: improve quality (small spacing between surface)
layer: remove empty layers (for example, with separate operation)

interface: replace symmetry shortcut with mirror (when primitive is selected)
dynamic: add “constant detail” slider
dynamic: global and “constant detail” value now shares voxel detail

file: fix mesh loading (holes could appear because of thin faces)
tools: merge translate/rotate/scale tools into a single transform one
gizmo: fix issue with non uniform scale with primitive
interface: range selection (scene list) by holding shift/smooth
input: “finger always smooth” disabled with transform and gizmo tools

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